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Workshop / SeminarG@me Innovation
Edito![]() Programme
14:35
Introduction by the session chairperson Yves BLEHAUT Senior Vice-President Namco Bandai Partners
14:50
Innovation Keys Laurent MICHAUD Head of Game and Digital Entertainment & Consumer Electronics Practice IDATE
15:00
Rules of innovation Julien VILLEDIEU Managing Director France's National Video Game Organization
15:25
Is it time for an Open Platform? Onlive, Gaikai, Otoy and Playcast are ondemand gaming platforms aimed at the TV set, and offering a catalogue of games that can be played directly on the TV and/or computer via streaming or download. These solutions are putting the television set in a position to compete with other gaming platforms and giving a new dimension to gaming on interactive TV thanks to their connection to the Web. Chair:Martin DUVAL CEO Bluenove Thomas BAHON Director of Products Ankama Games Nicolas DANDOY Corporate Vice President, Interactive Entertainment, Strategy & Development Vivendi Colas OVERKOTT CEO Visiware Alon SHTRUZMAN COO and President of media Playcast Media
16:15
Coffee Break hosted by Ericsson
16:30
Mobile App stores, the future of digital distribution More and more online video game stores are popping up, as the Web is particularly well suited to gamers’ needs and consumption habits. These stores are being rolled out on mobile phones, home consoles and computers, and are expected to soon become equally popular on Internet-ready TV sets and handheld consoles. This session will examine the impact of online stores on the industry’s value chain. ChairLaurent MICHAUD Head of Game and Digital Entertainment & Consumer Electronics Practice IDATE Vincent DONDAINE CEO – Sales and Marketing Director BULKYPIX Raphael GOUMOT Director, Mobile Games Orange - France Telecom Alexandre HOUDENT CEO Globz Alexandre TAN Business Development Director Gameloft
17:20
Serious Gaming on the go! The serious gaming sector is still in its infancy, little structured, disparate and not yet terribly coherent. But many continue to tout the potential for a wide selection of titles from the healthcare, defence, training and public safety sectors. With the French government’s recent launch of a call for projects aimed at stimulating the development of tools and titles that take advantage of technologies to emerge from video games for use in applications outside the realm of digital entertainment, it seems like a perfect time to take a closer look at this promising sector. ChairJean MENU President of Serious Game Lab and Digital Development Director for CCI Valenciennes and for Cité des sciences et de l'industrie de La Villette (Paris) Sébastien BECK COO Daesign Hervé BONNARD Games Development Director Actiplay Yves DAMBACH CEO and Founder KTM Advance Nadya JAHAN Business Development Director SUCCUBUS Interactive
18:10
Game 2.0 or the era of User Generated Content Content created by gamers is considered one of the chief growth areas for the video game sector in the coming years. All gamers are keen to be central players in their virtual adventure, to leave a trace of themselves that everyone else can see and use. This phenomenon can go so far as to encourage players to create their own games using easily accessible tools. This session will provide an opportunity to explore the potential of the Game 2.0 trend. ChairEmmanuel FORSANS CEO AFJV Olivier ISSALY Chief Executive Officer Owlient S.A Pierre-Alain LAUR Head of Research and Developpement and Buisiness Developpement Feerik Charles MARTINI Owner & Creative Director Morphee Interactive
19:30
Gala Dinner hosted by the Languedoc-Roussillon Region and IBM
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@health – advanced technologies for healthWednesday, 18 November, Executive seminar, 2:30pm-7:00pm Thursday, 19 November, Scientific workshop, 9:00am-12:30pm > To see the continuation |
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