16 November
2017 investment magnets: VR, 5G, eSport
2:30-4:30pm
Corum - Montpellier

Today, more than ever before, video game industry news is awash with topics that concern telcos, suppliers of technological solutions, consumer electronics manufacturers, and internet and search giants. This edition of video game track will be an opportunity to take a look at these topics that cut across the video game industry and adjacent sector lines. Virtual reality is an emerging market, but how should we assess its development one year after the first headsets hit the market? Artificial intelligence is a central area of focus for manufacturers in a range of sectors. Video games are taking full advantage of the progress it has made. Where do we stand today in terms of AI’s impact on gaming and its ability to respond to other sectors’ expectations? 5G is promising to deliver a major leap forward in mobile data transfer speeds. What will this mean for the video game sector in terms of services, content and gameplay? eSports are thriving. After the development of professional leagues, can betting be far behind? What role will it play in this truly singular economy?
- Laurent MICHAUD, Director of Studies, IDATE DigiWorld
- Timothée COLLARD, Windows Marketing & Category Lead, Microsoft
- Matthieu DALLON, Director of Strategy and Business Development, Webedia
- Megan GAISER, Principal and Founder, Contagious Creativity and Leadership for Diversity